What WordDuel is

WordDuel is a free, real-time multiplayer word game where two players guess five-letter words together or against each other in a web browser, with no download and no account. One player creates a game at wordduel.live, shares a link or short code, and the other joins. In cooperative mode you share one word and one board; in competitive mode you each pick a secret word for the other, and the first to crack theirs wins. Quick Match pairs you with a random opponent, and a computer opponent fills in when nobody is waiting.

WordDuel at wordduel.live is an independent game. It is not connected to wordduel.app, the "Word Duel" mobile apps, or the New York Times' Wordle. The rules page covers how a round works.

Who makes it

WordDuel is built and run by Chaithanya Kamath, an independent developer, as a side project that grew into a small product. There is no studio, no investors and no sales team: the game is free, and the optional themed word packs (Sports, Science, Food, Animals) are one-time purchases that cover hosting.

Penny Marks is the byline on our articles. It is the pen name of WordDuel's editorial desk, not a separate person, and we say so on every article that carries it.

How the articles are written

The blog covers word games on the iOS App Store and multiplayer word games in general. Each article follows the same process, and each page states how it was made:

  1. Data first. We snapshot Apple's public App Store charts for the Word category (ratings, review counts, prices, last-update dates) and print the date the data was checked. Numbers in an article come only from that snapshot.
  2. An AI-assisted draft. A first draft is written with help from an AI model, working from the snapshot and our house style. The draft cannot invent quotes, download counts or awards.
  3. Automatic checks, then publication. Our publishing tool checks every figure in the draft against the snapshot and refuses to publish if one does not match. Since September 2026 the twice-weekly roundups are published this way without an editor reading them first; each of those articles says so at the top, and describes games from their store listings rather than from play. Hand-edited pieces say who edited them.
  4. Corrections. If you spot a mistake, open an issue on GitHub and we will fix or remove the article.
  5. One angle per article. We do not publish pages that repeat an earlier article's angle, and we publish at most twice a week.

This follows Google's published guidance on AI-assisted content: accuracy, originality, and transparency about how a page was created.

What we do not do

  • We do not accept payment for placement in roundups, and App Store links are plain links, not affiliate links.
  • We do not sell or share player data. Guests are not tracked across sites or days: we keep cookie-free, first-party usage counts (page views, games started and finished) so we can see what works, nothing more. Google sign-in is used only to attach purchased word packs to an account.
  • We do not run ads in the game.

Get in touch

Found a mistake in an article, or a bug in the game? The fastest route is the project's GitHub repository, ck467/wordle_multiplayer, where issues are read by the developer.